FIXED: Running backwards and side to side when shooting causes bullets to not shoot straight. Issue was with the collision capsule of the player character.
In Game Changes
Added grenades.
Updated loading screen to show what level is being loaded.
Added Controller Support.
Added powerup icon for when powerup is active.
Increased walk/run speed range for Zombies, slightly faster.
New difficulty for zombies, changes their health. (easy, normal, hard, nightmare).
Menu Updates
New button icons.
Added button select/hover sounds for menu.
New main menu design with different menu backgrounds.
New level selection design.
New UI design.
New level difficulty selection (easy, normal, hard, nightmare).
Removed patch notes from main menu.
Improved Settings UI.
Christmas/Holiday theme music for main menu.
Added “Arcade Mode” button to menu. Will feature some new game modes (no reload mode, unlimited ammo mode, endless zombies with no waves, and possible top down spaceship arcade shooter) Achievements will come with these are added. (No ETA on this release)
Astro Ike is now on Steam!!! The game is listed for $0.99, a great deal!
The last few weeks I have been polishing the game and fixing some minor issues as well as adding steam achievements to the game. It took some time to understand how Unreal Engine games are uploaded to Steam as well as all the information you have to fill out for Steam!
Thank you for all your support!!!
Sneak peak of “Project Survival”, a new game I am working on inside Unreal Engine 5. Very early stages but will have it’s own blog post within a few weeks!
Patreon Page has yet to have an update but within the next few weeks the first post will be made!
Project Astronaut was the first game I made using Gamemaker Studio back in 2016. I made everything for this game except the music. This was also the last time I ever touched game dev, so I am glad to be getting back into it with UE5 and making 3D games. If you want to play the game you can download it – here.
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