For this weekly update there was a lot done! The game is close to being completed for my first UE5 game project! The game will most likely be released in few weeks and sold at $2.99. I might make a few more maps and maybe a character selection to help with that cost. What do you think? Also, feedback would be great!
Check out what was added this week!
Zombie Boss was added to the game this week. They deal lots of damage and are huge.
Zombie AI is now fixed and will attack and not run the other way for some odd reason…
I was given a suggestion to haver a blood splatter when the zombies get hit.
New Outline added to ammo for easier visibility.
Main I was going to use this pre-built hanger level for the game but felt like I was cheating myself. So this has been removed and a new level was created.
Options Added ammo indicators below the character for easier visibility.
Below is an image gallery of the new level I built for the game, a Mars setting map.
Street Lights can blink at a random rate I can input.
Main Updated the UI in the top left to display the Waves, Zombies, and Ammo count
You can now left click to fire or you can hold down left click to auto fire.
Game Over UI has been updated and still needs work but it now showcases the wave you were on, how many kills, and the total time. Bonus – red screen indicator when you take damage!
A Patreon page was created for future projects to help with funding. There will be another update in the future once it’s all setup.
For this weekly update I have started over with the project as the video tutorial series I was using just vanished off YouTube. I then found a new series and it’s way better than what I was using. It’s given me a better look on how to work with the blueprints, animations, sounds, and the AI. Regarding the artwork, I am using asset packs from Synty I got during a Humble Bundle deal a few months ago.
Check out what was added this week!
Started over, updated the character and properly attached the weapon to the character.
Added Ammo to the game with an ammo count on the bottom right (place holder). A better UI will be design, adding a health bar, spawn wave count, enemy count, and a timer. Possibly a point system.
AI Character movement is a lot better. Player now has a sprint option so they can get out of the way faster. Might add stamina amount, not 100% sure yet.
AI moves around and now takes damage with animation as well as death animation. Enemy type is going to be Zombies! The Clown Zombies are placeholder and most likely will not be in the final game.
Added health and ammo pickup that drops from enemies. Needs a lot of testing to get the right amount. Enemies don’t do damage to player at this time.
Created a new test map to place that fits with the space/zombie theme I am going for. This is just a test level for testing purposes only. Better/more levels will be made in the future.
Page has been created to list my games over at Itch.io!
Wave System has been added, needs to be polished up but it’s working as a testing phase. Looking to have multiple spawner that spawn
I was unable to get the enemy to attack the player before this update, but here is the animation.
Astro Ike is going to be a 3D top down shooter with a wave enemy attack system. This is my first Unreal Engine 5 game, and my 2nd game overall. So far I have learned a lot regarding blueprints, character animations, and a lot more. Below are some clips of what I have been working on. I will try to post at least once a week regarding the progress of Astro Ike.
First Footage, Basic AI, Paragon Character, with basic shooting.
New character model was added with jumping animation.
Updated the animations for the character.
Front angle showing character with rifle (debugging).
Normal camera angle showing character with rifle.
Changed the bullets so they can easily been seen as well as set the fire rate to be constant when you hold down the fire button.
Lastly, I have added a gun sound for testing purposes.